Monday, 20 January 2014

HA4 Task 5 - 3D Development Software

Examine the software tools used in the production of 3D models.
For example, 3D Studio Max, Maya, LightWave, Cinema 4D, Blender, Sketchup, ZBrush etc.

Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.



3D Studio Max - This is a 3D graphics software only used for creating 3D animations. In addition, this software is used to create models and even images. The developers of 3D studio max were a company named Autodesk. 3D studio max has a great ability to give modelling great capabilities and a flexible plugin architecture in which can be used on the Microsoft windows platform. Its is most commonly used in the creation of video games, TV commercials, and even architecture visualization studios. Furthermore, many films also use this to add amazing effects.

The latest version of 3D studio max also features shades such as
Surface scattering
dynamic simulation
particle systems
rendering
customization user inter-face
and its own scripting languages





Maya - Maya was released in 1998.  However, in 2005 Autodesk decided that they would buy it in which they did. Therefor, Autodesk renamed this software calling it Autodesk Maya instead of just MayaThis is shortened to portray the meaning Autodesk. This is a computer graphics software, that runs on Microsoft windows. In contrast, Mac OS and Linux were originally developed by the alias systems co-operation. Formally, (Alias/Wave-front). In addition, they developed Autodesk. Maya is very well known for being used to create interactive 3D applications whether it be for Video games, TV series, animated movies/ films or even visual effects.






LightWave - This is simply a software package used for rendering 3D images either static or animated. However, it requires a rendering engine in which will support the upcoming features such as realistic reflection and refraction. Also the rendering engine will also need to handle, radiosity and even caustics. In contrast, the 3D modelling component supports both polygonal modelling and subdivision modelling. If needed, programmers can expand LightWave's capabilities using an additional SDK. The SDK offers Lscript scripting and even common C language interfaces.






Blender - This is a free and open source 3D computer graphics software in which is mainly used for creating animated movies, interactive 3D applications or even video games. A big part of Blenders features is that includes 3D modelling, UV unwrapping, texturing and rigging and shinning.

In addition, there is many more such as fluid and smoke simulation, particle simulation, animating, match moving, rendering, video editing e.c.t. It also features a built in game engine which is brilliant for game designers.






Cinema 4D - This is basically a 3D modelling, animation and rendering application. This was created and developed by MAXON in which is a German company. It is capable of polygonal modelling, subdivision modelling, animating, lighting, texturing and even rendering e.c.t.


Up to now, Cinema 4D have 4 variants available such as a core Cinema 4D prime application, a broadcast version with additional motion graphics features, "Visualize" in which adds certain functions for architectural design. In addition. there is also "studio" in which includes all modules. Furthermore, Cinema 4D has the ability to run on Macintosh and Windows PC's. Originally, Cinema 4D was created for Amiga computers in the early 1990's. However, MAXON began to develop the program for Windows. In addition, MAXON developed it for Macintosh computers.





Zbrush - This is a digital sculpting tool in which combines 3D and 2.5D modeling. It uses a proprietary "pixel" technology which stores lighting, color, material and depth information for all objects on the screen. However, the main difference between Zbrush and more traditional modelling packages is that it is more based around sculpting.

Zbrush is a digital sculpting tool used to create and develop high resolution models (up to 10 million polygons) for use in such things like movies, video games, and animations. Also Zbrush uses dynamic levels of resolution to allow sculptors to make either local or global decisions and changes to their models. Zbrush is well known for having the ability to sculpt medium to high frequency details that were originally painted in bump maps. The resulting mesh details can then be exported as normal maps to be on a low poly version of the same model. Zbrush is mainly used by games designers in order to create faces, body's e.c.t





Sketchup - Sketchup is a 3D modelling program for a large range of applications such as architectural, civil, mechanical, film as well as video game design — and available in free as well as 'professional' versions.The program includes a drawing layout functionality, allows surface rendering in variable "styles," accommodates third-party "plug-in" programs enabling other capabilities.








File Formats - Any 3D application allows the user to save the work. A proprietary is a file format where the mode of presentation of it data is intellectual property of an individual or a a organisation which implies ownership over the format. Proprietary formats are typically controlled by a private person or organization for the benefit of its applications, protected with patents or as trade secrets.





http://unit66chris.blogspot.co.uk/search/label/6.%20Constraints
http://www.youtube.com/watch?v=BzdOPh9mDOc
http://www.youtube.com/watch?v=KzJLTBszDMY
http://www.youtube.com/watch?v=73JcbWrkcoE
http://www.youtube.com/watch?v=WM_ZN-QdWSM
http://www.youtube.com/watch?v=1sODml0PBlo
http://www.youtube.com/watch?v=4R3ToFWpDAg
http://www.youtube.com/watch?v=DeMeHldfqlw
http://www.youtube.com/watch?v=gsfH_cyXa1o
http://www.youtube.com/watch?v=dkFnvVI-qMo






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